The Rona

(July 2020)

Fight off enemies to protect humanities' last hope: a tree with the cure.


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Visionire Game Server

(January 2018 - April 2018)

Early server foundation for an employer's Work-In-Progress MMO called "Visionire". I was tasked with programming it in Java, then remaking it in Elixir.

SOURCE

Solv

(June 2017 - December 2017)

Scrapped puzzle game similar to Sokoban with lasers, a dark hero, and a strange story.



SOURCE

Die Trying

(July 2017)

Shoot enemies while defending the planet and gaining power-ups until you die.


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Planetaria

(March 2017)

Experimental platformer. Get to the door of each level and press down to go to the next. There are various obstacles in the way.

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Castle Kick

(November 2016)

Go up a never-ending castle through randomly selected rooms.




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PuRGe

(August 2016)

A runner game for Ludum Dare. Run as far as you can away from a Comodore 64 trying to kill you while avoiding obsticles.

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Dodgy

(Released Summer 2016)

Android arcade game. You tap in the direction you want to fling towards in order to avoid incoming enemies.


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Ophelia

(Summer 2016)

An audio-based personal assistant I made in that can manage alarms, take you to websites, tell you jokes, and more.


WEBSITE

Base Invaders

(January 2016)

Enemies fall from top of screen and you move left and right shooting them.


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Blasta

(August 2015)

Space Invaders clone with minimal graphics.



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(c) 2020 Jervone Hall | 6 FEET APART EDITION