Early server foundation for an employer's Work-In-Progress MMO called "Visionire". I was tasked with programming it in Java, then remaking it in Elixir.
Scrapped puzzle game similar to Sokoban with lasers, a dark hero, and a strange story.
Shoot enemies while defending the planet and gaining power-ups until you die.
Experimental platformer. Get to the door of each level and press down to go to the next. There are various obstacles in the way.
Go up a never-ending castle through randomly selected rooms.
A runner game for Ludum Dare. Run as far as you can away from a Comodore 64 trying to kill you while avoiding obsticles.
Android arcade game. You tap in the direction you want to fling towards in order to avoid incoming enemies.
An audio-based personal assistant I made in that can manage alarms, take you to websites, tell you jokes, and more.
Enemies fall from top of screen and you move left and right shooting them.